By Left_Youth6371 • Score: 1 • April 11, 2025 2:55 AM
I've been running a Homebrew campaign since the start of the semester at my college, first one I've ever done. I set up some fliers that explained that I was looking for a group, found some people and none of them had done D&D and truthfully I had only done D&D one other time, hated it, and was doing my own Homebrew for this campaign (I didn't like how complex everything was so I just streamlined it essentially). Anyway, it was going good but then my roommate joined the campaign and he said he wanted to invite his friend (We'll call him Josh) to join. I'm chill with my roommate, he's a nice funny guy and has done campaigns himself and will shoot me some pointers every now and then. Josh? Not so much. But I figured it wouldn't be too bad since I would only have to see him once a week. I'm sure he wouldn't be too hard to deal with and truthfully he could have been worse. For starters his character (Possibly him too) had this main villain vibe to him where he just wouldn't cooperate with anyone. If somebody said "Okay, Steve was killed with magic. I should report this to the authorities." he would respond by telling them how thats a bad idea and helping others is dumb. He wasn't really helping, every single time we played with him the entire session just dragged so much. However, after the first boss fight, he was fine! ...until I was planning on wrapping up the campaign. I had it all planned out, they were going to work with the king of the nation they had just been exiled from in an "Enemy of my Enemy" deal to take on a really dangerous rogue sorcerer it was gonna be awesome. What does Josh do? He brings in someone else who, by the way did not ask if he could bring, and just goes and assassinates the King, usurps power, and everytime I try and send him on an adventure he's like "I'll just send one of my scribes to do it instead." Now to be fair, he did ask if he could bring a friend for a SINGLE session which I said yes. That friend hasn't left since that session.
Finally, I got him to actually leave his throne and go to the town over to find the big bad guy and what does he do? He just blows up the place the rogue sorcerer was in, and thats it. Thankfully, I planned ahead and had the Rogue Sorcerer escape earlier so next session they'll be able to kill him. Now I don't mind him assassinating the King, in fact I loved that, I think thats amazing! I love being challenged to work around my ideas. My problem is he waited until literally the END OF THE SEMESTER to do it. I gotta study for exams, one class I'm failing so I'm REALLY Trying to study for that, I got family stuff I'm dealing with, and now I have to figure out a way to wrap up this campaign in a way VASTLY different than I originally planned for an entire session. I get its a roleplay experience, obviously everyone isn't going to work the way I work, but it's just been really frustrating me because the campaign is now split into two groups; One group is a bunch of freshmen who are just exploring, going on a quest for glory and treasure (And they all have incredible chemistry, none of them knew each other beforehand but now they're all great friends and are literally SO much fun to play with), and the other is Josh's side of the story that's just kind of boring since he doesn't do anything and when he does do something he's always just being pushy about it. He doesn't even give me an opening to work with, he'll just say "Okay, time to build in amusement park!" And then he'll send his scribes and workers to do it while he just sits on the throne. It literally took me practically breaking character and BEGGING HIM to just leave the freaking throne room to DO SOMETHING so he can actually meet the rogue sorcerer main bad guy. It was so awkward, I was acting as the king of the neighboring city and I was like "Oh yeah he's your prisoner, and since he hasn't harmed any of our soldiers we aren't doing anything because if we do hurt him, that could start a war." See how that doesn't really make sense? It's cause everything else I tried to do he would just send his scribes to deal with it, and do NOTHING. He literally just sits there and plays God. This how it plays out some times.
Me: So, the prisoner is now secure. What do you want to do King?
Josh: I think I will rest.
Me: Alright so when you wake up your scribe tells you "Sire, the prisoners friends have been located! They're in a safehouse off the coast of the Great City of Morblestorp!"
Josh: Okay. Send a team to have them arrested.
AND THATS IT. I get he's king now but he doesn't even play the game! And then when I actually force him into doing something exciting (We almost started a war with a neighboring city), he caught a hole in the scene and was like "No, we need a do-over cause this doesn't make sense" (granted, I did do a bad job at explaining it and he didn't understand the layout of the map they were at, so I won't really hold that against him. However, I was literally only trying to make the campaign more exciting and he completely just killed it.)
Again, maybe I'm overreacting, maybe finals week has gotten me stressed out. All I know is, I was planning on doing another campaign this fall semester, but after dealing with him this semester I really don't think I wanna do these campaigns ever again literally out of fear that I'll have to deal with someone like him another time. On a more personal note, it is demoralizing as a new DM, especially for me because him constantly not wanting to do the cool missions and explore the worlds I put so much thought into or anything like that just makes me feel like a failure and I'm already struggling with depression, as well as dealing with a really bad friendzoning (Twice) and this whole thing is pretty much just killing my entire drive to continue doing this. (Sorry to go there).
Anyway, thats all, am I the asshole for this one y'all?
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